In generell GLMaterial can be used to give surfaces customized textures. GLPictureFrame can be used as background images.
When using GLPictureFrames and GLMaterial the default settings are referencing images with a path to the local directory.
When the project is used on a different system the information to the local directory of the images are missing. That is why it is a good idea to save the image in the project.
To do that, follow the steps below:
- Save the images in a documentation.
- Right click on the image in the documentation and "save image address".
- Use the image address as the path.
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